Monday 13 December 2010

This Week & Xmas - Progress

My aim for this week and for over the christmas holidays is to get at least three quarters of the animation done, all assets completed and make a significant start on the sound design, this includes all research as well as the saved sound samples.

All the sounds will probably be made by mouth and then manipulated so that they sound almost unrecognizable from the original sound clip in Audacity.

Once this is all completed I will render out the finished animation and then insert the sound clips in, in Final Cut or Premiere.

Monday 6 December 2010

Week 4 - Progress.

Monday 6th Dec.

Thanks to the bad weather I haven't been able to get into college much (also thanks to generally terrible public transport.) however I have been hard at work at home (I'm not even joking!)

This week my main aim is to get at least half of my animation done, so far I am about a quarter of the way through, I have one of the main sequences done I just need to experiment and find camera angles I'm happy with, the program is difficult in some parts however I've managed to figure it out through just playing around with it.

I have the majority of my assets finished, only a few pose-to-pose frames need to be finished in photoshop, but after they have been finished my assets should be complete. I decided to add a few more pose-to-pose frames in this morning, I decided to draw a frame of my character trying to push the cart from the back and also added a cartoon-like flash to show a swift movement from the front of the cart to the back.

I feel by adding this frame it'll really show how much the caveman is struggling to move the cart and it'll give real conviction to his attempts.

I'm still disappointed that I can't get a blur on the background, the planes from the character and other objects, such as the trees, seem to block it out.

To test whether the movement I want works I decided to quickly render a few frames (without global illumination or any other stuff like that) to a quicktime

I've also decided to add more aspects to the background/foreground to make it a bit more interesting, perhaps a few rocks or blades of grass, this will just make the scenery abit more interesting, I also want to give more emphasis on the 2D within a 3D environment aspect of the animation.