Monday 11 April 2011

3D character creation - progress

Over the past few weeks I have fully completed my 3D model and began the rigging process for the character.
The entire character now has a skeleton, yet only the arms have controls for the movement and have been placed in the heirachy.
The past week has been spent really just neatening up the characters controls and the skeleton to ensure it moves as I want it to.
By the end of the easter holidays I hope to have the rigging process competed along with the controls and the weight painting and begin work on the animation itself.

Also the two other modules I am undertaking will also be progressing over the next few weeks, I will aim to have the illustrator file complete by the end of the easter holidays or by the week following it.

Aside from these modules I have also been watching various animations, today I watched a one called Logorama in which nearly every aspect of the animation was made up from a corporate logo, including the characters, landscape etc. It was a really good animation and I really enjoyed it, it was fun not only for the character animation and the narrative but for picking out the logos used.