So far the character is coming on quite well, I changed a few aspects of the character slightly and decided to include a sew in mouth, I will go on to make 3D button eyes, perhaps some more stitching, etches on the nose and of course the limbs of the character.
Aswell as having the character with full 3D features I will keep a version where he will have 2D features on a 3D body to see which style works best.
So far I feel the modelling process is going quite well, I'm dreading the rigging process, I can safely say something will go wrong
Tuesday, 22 March 2011
Monday, 21 March 2011
3D character creation
These are a few examples of 3D animation that will be of inspiration to me when I make my own.
Tokyo Plastic - I really like this animation, I like how he they have used very simple characters and made a quirky animation, as my character is quite simple also this shows how I can use a short narrative to really make the character come to life.
David O'Rielly - This another short animation similar in style to his "RGBXYZ" which I really liked, his style is very interesting, his work shows that the animation visuals do not need to follow set rules or look a certain way for the animation itself to be thought-provoking and interesting. Granted, this isn't really my style, but I really appreciate his work.
Tokyo Plastic - I really like this animation, I like how he they have used very simple characters and made a quirky animation, as my character is quite simple also this shows how I can use a short narrative to really make the character come to life.
David O'Rielly - This another short animation similar in style to his "RGBXYZ" which I really liked, his style is very interesting, his work shows that the animation visuals do not need to follow set rules or look a certain way for the animation itself to be thought-provoking and interesting. Granted, this isn't really my style, but I really appreciate his work.
Thursday, 17 March 2011
3D character creation - changes
I decided to make some slight changes to my character in Adobe Illustrator, on the left is the character before hand and the right the changed version.
I decided to change him slightly to make him more scruffy and almost zombie-like to fit with his disturbed and insane personality, it also shows him in a more decayed state than the previous verson, especially with the use of a deflated, carrott like nose, his sewn in mouth and the fact he only has one eye. I'm still not 100% sure of the colour but i like the way the green makes him look almost undead. I also changed some of the line work to make it alot scruffier.
I will not be scrapping the previous version however, as it will be able to fit into the backstory of the character and will show how he used to look before his decayed state and his change in personality.
Monday, 14 March 2011
3D character creation
I'm beginning the process of making a 3D character... at the moment however only the 2D character elevations have been drawn out and the vector-based Illustrator artwork is underway.
I have a rough backstory thought out for the character that will inform his personality.
These 2 haven't got anything to do with the 3D stuff but I drew them as part of the original character designs in the previous project and really like 'em so I decided to stick them up on here.
Completed iDent
My iDent, tried to keep the illustration style and the movements as simple as possible to keep that very simplistic, minimal style yet still have a quirky little narrative. Some aspects of the animation I'm unhappy with, so I might go back and change a few parts.
It's canny though.
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