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| The feet need work still... |
Tuesday, 24 April 2012
Work module - Toys!
We recieved a work brief from a dude who works at OddCo, a company who create toys, basically the brief was to design a small range of characters that could be made into toys based around a certain theme... as I have been on a scary (but cute) kick at the moment I decided to go with that theme. Needless to say I have been really excited to start designing for this module... so I knuckled down today, when I shoulda been at college, and came up with these guys.
I basically made them in Cinema 4D and UV mapped some 2D faces onto them, they were a ton of fun to do. Even if I don't get chosen to make one I will just be happy that I'll have some more stuff to show on the Final Show!
Thursday, 19 April 2012
more progress...
I've been enjoying my 3D work of late, so I've been doing quite a bit of work, in the past 2 days I've managed to rig 3 characters and produce walk cycles for all 3 as well as a test scene from the actual animation I will be producing; here they are.
At this rate I should have a 3D animation completed for Final Show, I am really pleased with how these are turning out.
There have been some minor problems with the rigs on two of the characters, but they seem to be trivial as the rig has worked perfectly thus far.
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| The joints seem to stick through the skin, the only problem I've encountered so far, and it hasn't effected the movements of the characters at all, there is probably a very easy fix. |
Wednesday, 18 April 2012
updatin'
I had a good easter... I did no work, but it was good.I went to Pictoplasma in the second week, I found it and the city of Berlin both really great, I may upload some photos I took from my phone if I have the chance.
Although I did no work over easter, the past few days I have actually been working quite hard, here is my progress...
Although I did no work over easter, the past few days I have actually been working quite hard, here is my progress...
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| Tons of fun designing and making these guys, rigged and moving. |
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| Another colour guy, he'll be part of my final show when I get him completed along with the Blue and Green guy I did a month or so back. |
Friday, 30 March 2012
Easter Work
Today I am suppose to get all of my PPD work sorted... I have not brought my memory stick!
So over the easter I will need to get this all sorted and printed for when we get back, this includes:
- Job Research/Skill set/PDFs
- Festival/Competition Research
- CV
- University Research
- UCAS applications
- SWOT analysis
Apart from this I will also be working on:
- Rigging my 3D characters
- Working on another scene from my 2D animation
- Pieces for Final Show/Planning Final Show
So over the easter I will need to get this all sorted and printed for when we get back, this includes:
- Job Research/Skill set/PDFs
- Festival/Competition Research
- CV
- University Research
- UCAS applications
- SWOT analysis
Apart from this I will also be working on:
- Rigging my 3D characters
- Working on another scene from my 2D animation
- Pieces for Final Show/Planning Final Show
Friday, 23 March 2012
WHAT NEEDS TO BE DONE
Next week
Over the next week I aim to get my 3D characters all finished and rigged, the end of said week/the following week will be spent animating 'em.
Once this is done, back to my 2D animation, I'll need to work hard to get it finished, the majority of it seems more illustration back than anything, there won't be that much animation, if I can split the 2D and 3D and have them both finished by the end I will be happy and have some decent stuff for Final Show.
Also had my interview yesterday, it was good... preeettaaaaay preeeetttaaaaay preetttaaaaay good.
Over the next week I aim to get my 3D characters all finished and rigged, the end of said week/the following week will be spent animating 'em.
Once this is done, back to my 2D animation, I'll need to work hard to get it finished, the majority of it seems more illustration back than anything, there won't be that much animation, if I can split the 2D and 3D and have them both finished by the end I will be happy and have some decent stuff for Final Show.
Also had my interview yesterday, it was good... preeettaaaaay preeeetttaaaaay preetttaaaaay good.
Thursday, 22 March 2012
3D Progress...
This is just a quick (low quality) jpeg of the characters I've been working on over the past week.
I've kept them as simple as possible, as you can see the bodies are just simple shapes and the features very simple also.
Like I said in the previous post I'm trying to capture that old N64/PSone era low polygon-model look for these characters, they will be finished off with a cell-shaded effect (Zelda Wind Waker style).
Obviously the skeleton head needs a body, thinking of giving him a rag doll type body and perhaps a sword or a mace or something. The swamp man needs a little bit more work on his textures, the baghead man too, the mask guy I'm pretty happy with. I also plan on making maybe one or two more, once that's done I will rig and make an animation!
It'll be short probably around 20-30 seconds in length, fingers crossed it looks alright.
When I have spare time I intend to make a 3D model of one of my superheroes/villains, the opposite of these guys, hopefully very sculpted and detailed.
I've kept them as simple as possible, as you can see the bodies are just simple shapes and the features very simple also.
Like I said in the previous post I'm trying to capture that old N64/PSone era low polygon-model look for these characters, they will be finished off with a cell-shaded effect (Zelda Wind Waker style).
Obviously the skeleton head needs a body, thinking of giving him a rag doll type body and perhaps a sword or a mace or something. The swamp man needs a little bit more work on his textures, the baghead man too, the mask guy I'm pretty happy with. I also plan on making maybe one or two more, once that's done I will rig and make an animation!
It'll be short probably around 20-30 seconds in length, fingers crossed it looks alright.
When I have spare time I intend to make a 3D model of one of my superheroes/villains, the opposite of these guys, hopefully very sculpted and detailed.
Wednesday, 21 March 2012
What I've been doing.
No pics atm I'm afraid.
Basically I've taken a small break from my main animation, I've already grown bored of it... not good.
I have however been doing some 3D modelling, I'm going to make a small animation with these characters I'm doing, it'll probably be very short and just be some little guy being chased by monsters.
I'm making the characters have a low polygon count and trying to make them appear as if they've been ripped right from an N64 or PSone game... I've always loved those graphics, it'll be a kind of homage to them.
Basically I've taken a small break from my main animation, I've already grown bored of it... not good.
I have however been doing some 3D modelling, I'm going to make a small animation with these characters I'm doing, it'll probably be very short and just be some little guy being chased by monsters.
I'm making the characters have a low polygon count and trying to make them appear as if they've been ripped right from an N64 or PSone game... I've always loved those graphics, it'll be a kind of homage to them.
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