Tuesday, 10 January 2012

First comp attempts

I've never done this before and I think it shows really; I don't necessarily think my comps are bad, they're just okay...
I do like some of the characters I have done, especially the rabbit guy, I will most likely use him again for something, although in this animation he was admittedly rushed, if I had the time I would of liked to have given him both a better jump cycle and more detail; he feels too safe and I'm disappointed with the outcome.
There's obviously problems with these comps and I hope I have enough time to go back and correct some of the mistakes, however that is looking increasingly unlikely as I have ALOT of written work to do.

Am I ever happy with my own work?

Friday, 6 January 2012

MTV iDent Progress

Things are going quite well lately for this project, the characters are quite time consuming but are quite fun and allow me to just go mad with them as far as their designs go, I have still tried to keep them quite simple as we only had a quite short amount of time to do quite a lot of characters. Some of the ones I have designed will be simple pop up characters that will only have 1 or maybe 2 frames.

Over the weekend I have to finish off the rest of my characters, colour them and then render them out.
The rabbit character is more or less complete, he's a bit jumpy and could probably have more frames, but he will do.
I have the jumping character to finish off, pen up the rest of the frames and colour him.
I have a few pop up characters to draw out.
There is a flying character and another walk cycle to finish off...

I also need to ring up a few universities to inquire into a third year and sort out the rest of my UCAS if I decide to do pursue a third year

This will be a fun weekend...

Friday, 9 December 2011

SMART Targets

Over the next week I need to get at least line tests of the following done:

Zombie crawling up from paint.
Scuba diver rising from paint.
Character jumping on a paint tube.
Germ character sneezing.

I aim to make the movements of the characters as extreme as possible, I already have a few rough sketches of what these characters will look like that will be uploaded either today or tomorrow.

These will really be the main characters of mine in the animation, I might add a few more.
The rest of the characters I will do will be ones that appear only for a second or two or be background characters.
I plan to have a few black and white characters interact on the white boards, so these will probably be very sketchy to give the illusion that they have been drawn straight onto the boards.

We then have the xmas holidays to do more characters, so I can draw out hopefully about 3 moving characters for each scene.

MTV iDent Progress

Wednesday we all decided to sit down and re-evaluate our narrative for out iDent work, we made significant changes such as changing the setting from a city to a micro environment where the characters are little bigger than cans of coke, we also decided upon the theme of characters branching out from art supplies (characters coming from paint etc.), basically most of the ides have changed, but we have stuck with the idea of 2D characters in a Live Footage environment.

Characters included in the animation will probably be quite simple, we have a short deadline and quite a lot to do, so the more complicated characters won't have as complex movements.
Not sure if I'll actually use this guy, but I really like him
so I might keep him for another animation.

Monday, 5 December 2011

Possible character doodles

Composition of a few rough doodles I did over the past few days, these are very rough concepts
for characters that I may use in the current iDent group project.
(The Big Fella is a very rough re-work of my main animation Villain, needs alot more work)

Friday, 2 December 2011

MTV IDents

I have been looking forward to starting this project for a while... the brief is simply to create a 10 second ident for TV including the MTV logo. We have been set a few objectives by our tutor to get us to start incorporating different mediums, it has to be mix media and include live footage.
Already we have thought of a few basic concepts, we discussed the possibility of having small 2D characters composited onto live footage shot around Newcastle, perhaps including 3 very short narratives that link with each other, but that also work alone.



Our initial thinking is something a little like this.



Or (personally) this, although we're in agreement that 3D characters would probably take too long.

Thursday, 1 December 2011

Neglect...

It's been a month since my last update and I feel as if I have totally neglected this blog, this post is basically a short recap on the work I've done since then.

Pictoplasma Yeti Entry - I recieved an email from Pictoplasma saying my Yeti will be one of 500 chosen shown in Paris, this was really pleasing and a great boost to my confidence as an illustrator as it is the piece I have entered to anything since I started Illustration/Animation a little over a year ago.

B-Move Group Work - This brief was to create a short B-Movie that used compositing, although I thought of the original concept/narrative that we used, drew out the faces for the character and helped out with the stop motion work I feel I could have done more within the group, as it is a first though I will aim to take much more responsibility in the next group task.

Presentation - Earlier in the week we showed presentations containing our proposal, treatment, progress and intentions for our animation. I feel the presentation went well and I covered most aspects, my main aim in the next few weeks is to redesign my characters as they are far too "safe" in their expressions and movements, this I think is mainly due to the fact that they are too square and as a result cannot be maniupulated as much as say a rounded character.

I also aim to start work on a short animation to enter into Pictoplasma by the 1st of February, simply to better myself as an animator, compile more work for my work related module and to just have fun with a short narrative that will allow me to be as creative and as mad with my characters as possible.